This project intends to develop new methodologies in learning and teaching mathematics to students of age 14-18 which can be used in any school environment.
The aim of this project is the development of methodology in teaching and learning mathematics with the creation of interactive book that can be used by teachers and students.
This output will be a sample teaching material and methodology for teaching mathematics mostly to pupils between the age of 14 and 18. The interactive guidebook will be comprised of two parts including mathematical problems from students in the first, and more complex problems developed by the teachers in the second one.
The areas in mathematics covered in the contents of the book will be relevant to everyday situations and to the syllabuses of the national examinations. It will be developed to enhance the brain’s ability to visualize and transform knowledge into a solution to a real-life problem.
Since the first part will be created by the students, the teachers will be their mentors of creativity. They will help them in making the selection of real-life mathematical problems to be solved by their fellow students. This peer-to-peer approach will give an insight on how pupils develop abilities to think, reason and understand problems, and at the same time will teach those low-achieving students how to understand fractions, geometric puzzles and problems,among other.
The second part will be developed by the math teachers from the three secondary schools. They will make a selection of more complex mathematical problems relevant to the students’ needs and abilities.
The name Labyrinth refers to the complexity of providing solutions; in order to solve a problem of this kind a couple of operations are required and students will have to go back and forth through all the acquired knowledge they have during their education.
The purpose of the book is not giving them answers, but making them think and learn at the same time. The core of it is learning the most common operations and relations and using them in their everyday life. Teachers will provide clues and paths towards solving the defined problems and a step-to-step approach that will grab the attention of students and inspire them to get excited about maths.
as a method for increasing the level of knowledge through solving
QUALITY ASSURANCE STATEMENT
AIMS AND OBJECTIVES OF THIS PROJECT
The aim of the MATH-Labyrinth project is to increase the level of knowledge in Math of low-achieving students through solving mathematical problems.
The main objectives of the MATH-Labyrinth project are:
- Creation of an Interactive book with real-life mathematical problems. This book will put the students in the centre of a situation and it will challenge them to begin solving problems and eventually reaching the solution. Through providing help at several stages, the book intends to increase the motivation and the students’ understanding of the problem. At different stages students would be able to get additional hints in the form of pictures, presentations, videos etc. that will enable them to move forward in the “Labyrinth” and get out of it with a solved problem.
- Creation of Guidelines for using the Interactive book intended for teachers who will use this particular method of teaching in their classroom as curricular or extracurricular activity. It will provide the aims and objectives of the interactive book, the methodology of getting to the solution of all real-life mathematical problems in it, lesson plans and some useful links, resources and explanations on using different ICT tools.
This approach is expected to contribute in:
The approach will contribute to the process of teaching maths by giving a useful tool for the teachers to make their lessons and activities more interesting. It will also contribute in the process of motivating the students while being directly involved in the process of learning and increasing their self-satisfaction after completing stages.
More specifically the partners of the project aim at:
Deliver all the workpackages as described in the proposal and agreed during the first transnational meeting as they follow:
- Workpackage 1: Organize transnational meetings, prepare quarter, progress report and contribute to the completing of the final report
- Workpackage 2: Creating a data base with collection of good practices
- Workpackage 3: Developing the Interactive book
- Workpackage 4: Developing of Guidelines for using the Math-labyrinth interactive book
- Workpackage 5: Design of a web-site and platform
- Workpackage 6: Dissemination
- Workpackage 7: Evaluation and Quality assurance
- Workpackage 8: Exploitation plan
THE MAIN TARGET GROUPS OF THIS PROJECT
- Pupils of age between 14-18,
- Teachers teaching pupils of this age,
- Education policy makers and curricula experts,
- Teacher trainers
BASIC INDICATORS OF SUCCESS:
At Project Management Level:
- Schedule performance index (budgeted cost of work performed/budgeted cost of work scheduled)
- Cost performance index (budgeted cost of work performed/actual cost of work performed)
- Number of meetings carried out (target 4 transnational meetings)
- Number of deliverables submitted on time (Target 100%)
- Number of budget revisions (target 0)
- Number of reallocation of responsibilities (target <10%)
At Project Quality and Impact Level:
- Number of events organized per partner (target 5 multiplier events)
- Number of visits of the project website (target >60/month)
- Number of stakeholders reached (target >1000)
- Number of students trained (target >150)
At Monitor and Evaluate performance Level:
- Number of students making use and accessing the platform (target >100);
- Number of institutions promoting and embracing the interactive book (target >100);
- Number of people that attended each multiplier event (target > 190);
- Number of risks with high, medium and low impact which the partners addressed (target <1-2);
- Number of risks the partners avoided through the implementation of preventive actions (target =100%);
OUT OF THIS PROJECT WE EXPECT THE FOLLOWING IMPACT / EUROPEAN ADDED VALUE ELEMENTS
Impact on students
- increased knowledge of mathematics with teaching and learning through the innovative approach;
- opportunity the student to learn math in an interactive manner with effective methods and techniques of work;
- increased motivation and greater understanding of mathematical problems solving;
- increased access to ICT, free software and open educational resources;
- increased access to the online platform with mathematical tasks, methods and interactive problem tasks that will facilitate the learning process;
- increased possibilities to communicate with other students from different countries through the online platform or Online classes in order to get additional information and/or custom programs, tools etc.
- increased level of digital competence, especially regarding OER and online platform;
- more positive attitude regarding school education and the role of education in the future career;
Impact on the participants
- improved competences in innovative approach to teaching math;
- improved competences of addressing low achievement in basic skills through more effective teaching methods;
- increased level of integrated the teaching of basic skills in maths, promoting problem-based learning;
- increased level of use of ICT-based methodologies for learning math and providing more attractive math education
THE FOLLOWING ACTIONS/ ELEMENTS OF THE DELIVERABLES ARE EXPECTED TO PROVIDE THE BASIS FOR SUSTAINABILITY, DISSEMINATION, EXPLOITATION
- WebPages of the project and the partners
- Material to be produced in the form of Books, leaflets etc
- Publications in various periodicals etc
- Seminars and other similar activities
- Summer Mathematical Camps
We all undertake to cooperate with all the partners, abide by the rules and regulations specified or to be agreed in the meetings or set by the funding authorities. Furthermore we undertake to work promptly in order to produce outcomes of high quality and standards.
We undertake to promote the above Statement.
|P1||SOU Gimnazija Koco Racin||Former Yugoslav Republic of Macedonia||Hristina Leova|
|P2||IIS Oreste Del Prete||Italy||Gaetana Bernardetta Musardo|
|P3||St. st. Cyril and Methodius high school||Bulgaria||Pavleta Zhelyazkova|
|P4||Cyprus Mathematical Society||Cyprus||Gregory Makrides|
|P5||MATHEMATICAL SOCIETY OF SOUTHEASTERN EUROPE||Greece||Argyris Fellouris|
|P6||REPUBLIC OF MACEDONIA GOCE DELCEV STATE UNIVERSITY STIP||Former Yugoslav Republic of Macedonia||Tatjana Atanasova Pachemska|
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